![]() ![]() However, if you fully surround it, that is when the treasury actually opens for the large payload. The treasury will provide a random resource if you place a card on an adjacent space. Placing the Rock cards in a 3×4 pattern will morph it into a giant mountain providing a big bonus. For example, placing a Meadow card near any object will turn it into a Blooming Meadow, which provides a better boost. Planning mode gives you a moment to breathe, strategize your card layout, and equip your gear.Ī lot of the gear and cards are straightforward, however there are a lot of modifications and depth depending on how or where you use them. ![]() There is a lot of depth and strategy to this, and it took me quite a few expeditions to get a good idea of things. ![]() There is a mix of cards that will benefit the player and of course add enemies to the board. Cards are where you’ll really start crafting your expedition, as well as where the strategy comes in. Gear is pretty self explanatory: collect weapons, armors, and trinkets to equip to defeat harder enemies. As you continue your loop and defeat enemies, you’ll gather cards and gear. Planning mode allows you to stop all board actions. You’ll heal, refill certain items, refresh specific cards, enemies will increase difficulty level, and much more. There will also be resets and other actions once one complete loop around the board is completed. Obviously there are a ton of other factors that can happen on a day loop, but those are the basics of it. On each new day, more enemies will be placed on the board at random locations. As you continue, the day meter will fill and reset to start a day. Your character will continue walking and if there is an enemy in a cell, you will go into a fight that is also automated. There is strategy to this.Īdventure mode will move your character through a series of pathways that form a not so perfectly shaped loop. This is where you’ll build the card deck for your upcoming expedition. Once you start your expedition, the only control you have of your character is to swap between a Planning and Adventure mode. Each expedition will have its own unique traits, buffs, and features. You’ll customize a deck of cards that will end up shaping your expedition. If you’re at all familiar with Dungeons & Dragons, you’ll likely feel at home with Loop Hero’s gameplay. Understanding the past and building a new future may be the key to stopping the evil. Creatures that were once friendly are now forced to become foe for their own survival. As you proceed through this time loop, you’ll encounter friends and foe alike that will help you piece together the past. You soon find out that a group of unholy creatures have put the world in a perpetual time loop, throwing everything in an endless cycle of despair. You cannot remember who you are or what happened to the world. Once set up, just let it run while you sleep or something, then use an auto-clicker to alchemy the resources you get into whatever you need.In Loop Hero you awaken to the world around you in total chaos and disarray. Mining picks can also be used to get resources/loop if you have them. I like suburbs+meadow for landscapes when doing this (low (18 & 15) weight, gives metamorph) ![]() Smallest deck possible that includes oblivion, lantern (4 adjacent to every road tile), town (for roads that only have 3 adjacent tiles), vampire mansion (next to the last mob tiles that aren't fully lanterned so you can find the last few lanterns without taking 20+ loops to do it), and at least one of: grove, cemetery, ruins (they give resources for walking through). The best way to get infinite resources is to do an infinite (no mob) chapter 4 run. Well, eventually you want your camp to look like this:įarms can share fields, so you can have up to 6 farms sharing a field if you alternate row of fields/row of farms. ![]()
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